Wednesday, 4 August 2010

CAPCOM Street fighter




In the Capcom company, there are many artists that have drawn for the Street Fighter series and I looked at various styles. In fighting games, the characters must be appealing because its what attract the game players to go for these games. Street Fighter characters are all quite toned and muscular and Capcom tend to consider the body structures. The anatomy is important and the proportion has to be as realistic and accurate as possible. Each character has their own style of fighting so I see Capcom looking into poses from different countries martial arts. They experiment with kicks, punches, jumping and the special moves. For a fighting game, there is alot more work needed for the characters when compared to those from animations and cartoon films.

Old Master Q



I grew up reading these comic series which was first published inside newspapers and magazines in the 1962. The main meaning was to be humorous and I think because of the character designs they easily conveyed that feeling. Today, the comic is still continuing and its good how the characters have maintained the same features throughout the series. I find it interesting how the personality of the main character old master Q (person with hat) never matches his looks. He is an old man so we assume he would be grumpy, gloomy and slow but there is more to his appearance. He can be perverted, witty and cheeky. His reactions are exaggerated and the movements he does are almost too flexible.

Wall.e sketches



I looked into one of my favourite animations Wall.E. There were many developments of objects and characters by experimenting with the features and details. The art and sketches shown stages and movement. I personally like the expressions and poses of the characters. The poses can show how the character behaves. In Wall.E, the characters are mainly robots and futuristic themed. They looked at how they can express facial features with a living robotic objects. To me, I think they managed to succeed by changing the shape of the eyes depending on what behaviour.

Thursday, 3 June 2010

Evaluation



oh dear oh dear. Im so tired.

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Major Project Evaluation

After the project, I feel that I’ve been on a rollercoaster ride because there have been many problems but I still managed to complete several of works.

Character designing is like creating life, and I love to enjoy every moment of its development and progression. Sadly in this project I had many time issues and it affected my work and me. I wasn’t able to invent a personality deeply enough for each character and the story didn’t have any environmental backgrounds. With that problem I feel sorry for my characters because I don’t want them to exist as just cartoon illustration or something that was drawn out to look pretty. What helped me to design a meaningful character was I written out a script for each role so I have an aiming concept to present.

What I found the most fun was actually the beginning were I spontaneously doodled in my sketchbook. It had personality, different facial expressions and funny poses in body language. With these sketches you can eventually branch out from it and start picking out the parts you find worth developing. Things I hated were the lining art. I already drew the sketch version but over lining them neatly and in a bigger A3 size took a long time. The outlines had to be drawn larger and it made the process feel off putting because I had to reach from one corner of the graphic tablet to the other side just to make a small detail. Although it wasn’t enjoyable, the ending result was worthwhile.

Through the project, I learned many skills in the process such as drawing on a bigger scale and getting to understand colouring tones. I got the idea about presenting character sheets with different facial expressions and poses.
If I had more time, I would create the backgrounds for the characters so we get a better understanding of what environments then come from or where they might live. I didn’t do enough coloured images and I understand the colour is an important element of a character’s personality. What I want to change is the time management. My organisation in time is poor but to get some time I tried to take as many days off as possible. I was surprised that designing a character would take up so much time. The evolution and development was one thing but presenting them well was another difficult task. This project had its ups and downs but I defiantly grown to like character designing even more.

Some Colour?



omg do we see colour? I guess colour is also important within character design because its another element that expresses different characteristics.

hurrah! To be honest, colouring an image is something I still have to learn. I find the shading techniques and tones are hard to understand.

Kriss Sison


He was the artist who drew the comic Last Hope from http://gomanga.com/manga/lh.php
I got the comic and the best features where the character sketches at the back. My favourite is the mascot character called Hiccup. On these 2 pages it showed me how it began and developed from.




The script for characters

Mio, the Heroine: Comes from a family that does strange bio experiments. Mama already passed away due to accident. Dad neglects her at first because she was different and never liked what her father does. Short temper, hates hassle and moody most of the time. She’s very logical but never attend class. Spends a lot of her days messing with her guitar (left handed). Wondering why she attracts trouble and dodgy people.

Noal, the Villian: Once kicked the ball over to the Mio’s house back garden. He wanted to get it back so he sneaked into the house. Unfortunately he touched one of the chemicals from Mio’s dad and his right hand grew into a beast. Those around him became scared and making him feel alone. Now he’s changed negatively and wants to find the heroine for a cure first by threatening her.

Penman, supporting character: Total dumbass! Easily being used. I.Q so low to the point that he can be persuaded to do almost anything as long as there’s money involved. He can be a narcissist.

Mio’s father: crazy, all day long playing with chemicals and loves the excitement of what possible effects they could create. He doesn’t understand why his daughter is so unlike his crazy-self. He still loves her but just shows it in a strange way.