Thursday 3 June 2010

Evaluation



oh dear oh dear. Im so tired.

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Major Project Evaluation

After the project, I feel that I’ve been on a rollercoaster ride because there have been many problems but I still managed to complete several of works.

Character designing is like creating life, and I love to enjoy every moment of its development and progression. Sadly in this project I had many time issues and it affected my work and me. I wasn’t able to invent a personality deeply enough for each character and the story didn’t have any environmental backgrounds. With that problem I feel sorry for my characters because I don’t want them to exist as just cartoon illustration or something that was drawn out to look pretty. What helped me to design a meaningful character was I written out a script for each role so I have an aiming concept to present.

What I found the most fun was actually the beginning were I spontaneously doodled in my sketchbook. It had personality, different facial expressions and funny poses in body language. With these sketches you can eventually branch out from it and start picking out the parts you find worth developing. Things I hated were the lining art. I already drew the sketch version but over lining them neatly and in a bigger A3 size took a long time. The outlines had to be drawn larger and it made the process feel off putting because I had to reach from one corner of the graphic tablet to the other side just to make a small detail. Although it wasn’t enjoyable, the ending result was worthwhile.

Through the project, I learned many skills in the process such as drawing on a bigger scale and getting to understand colouring tones. I got the idea about presenting character sheets with different facial expressions and poses.
If I had more time, I would create the backgrounds for the characters so we get a better understanding of what environments then come from or where they might live. I didn’t do enough coloured images and I understand the colour is an important element of a character’s personality. What I want to change is the time management. My organisation in time is poor but to get some time I tried to take as many days off as possible. I was surprised that designing a character would take up so much time. The evolution and development was one thing but presenting them well was another difficult task. This project had its ups and downs but I defiantly grown to like character designing even more.

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